Sunday, May 14, 2017
Three Hearts and Three Lions, by Poul Anderson
The fantasy classic of a modern warrior, an ancient realm of sorcery, and a sword that sang of slaying...
There are few things in this world that pique my attention like retellings of classic stories that hide their plagiarism until the final act. I'll admit that such writing is invariably a double-or-nothing gambit: if the reader enjoyed the original work, the reveal will invariably send them back through the book gleefully looking for the parallels they initially missed. However, if either story falls flat, the reader will be left with nothing but a bitter taste and the feeling of having wasted their time. Risky business for a writer, but to quote my favorite Dark Souls NPC, "what is courage, without a dash of recklessness?"
Three Hearts and Three Lions (hereby abbreviated to THTL, or Thittle) follows the exploits of one Holger Carlson: engineer, Carlsberg beer enthusiast, and reluctant lothario. On the outset of WWII Holger joins the Danish resistance, and it is here that, during a daring escape to America, he is shot by Nazi's and awakens in a strange fantasy realm. From here on, the story becomes unabashed wish-fulfillment of the most enjoyable sort. Holger is preternaturally good at nearly everything he does: his wit and cleverness are unparalleled, women of all race and sort flock to him, and within the span of several weeks he becomes a literal hero of legend. This all makes sense within the context of the story,of course, because Poul Anderson is not a hack. That being said, good luck trying to recommend this book to a friend without them assuming you're trying to push air terminal schlock on them.
In fact, this goes back to the problem I spoke of earlier: because this book keeps its cards down until the final few pages, I imagine a lot of people found it derivative and quit early in. At its core, Thittle is a modern take on a chivalric chanson de geste, but someone unfamiliar with the concept of the heroic cycle (or someone whose literary world was saturated with invincible heroes, as I imagine mine will soon be) might not pick up on the often-subtle self-deprecation that Anderson weaves into the character of Holger. While the object of no less than 3 supremely beautiful women's affection, Holger is a jealous and bumbling man; though he is an unparalleled combatant, he begins most fights on his ass, having been taken by surprise. The big reveal becomes much less so when you realize that the book itself has alluded to it a thousand times throughout the story: Holger is not the hero, he's merely playing all the hero's parts.
In short, you should read this book. Hell, everyone with an interest in RPG's should read it, if only to see where the hobby got some of its best inspiration from. Holger is a dyed-in-the-wool paladin, complete with lay on hands and turn undead (well, turn fairies). The issue of alignment, a long standing source of confusion for gamers, is clarified expertly here: Law is the kingdom of Man, Chaos is the forces of those who oppose Man's dominion, and Neutral is anything too dumb or apathetic to take a side. It's right there, clear as crystal, and yet we as a hobby have had to endure over 35 years of chaotic neutral murderhobos and lawful stupid paladins. There are some really good ideas in this book, ideas I fully intend to steal for my future homebrew campaigns. If the rest of the books on this list are as influential as this, I can see why Gary was as inspired as he was to create D&D.
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